portfolio

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||            FULL RESUME & PORTFOLIO          ||
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||    FULL RESUME & PORTFOLIO   ||
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  • |  TABLE OF CONTENTS                    |
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  • | 01 ............................ about |
  • | 02 ...... work experience & education |
  • | 03 ......................... projects |
  • | 04 .......................... contact |
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  • |  TABLE OF CONTENTS            |
  • | ----------------------------- |
  • | 01 .................... about |
  • | 02 ......... work & education |
  • | 03 ................. projects |
  • | 04 .................. contact |
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about

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Hiya! I'm Sara, and I've been making code do useful things for the past 6+ years.
I'm currently a .NET developer working on multiple e-government services over at IkubINFO. Most recently, I was a part of the team that built and launched the new version of the Directorate of Road Transport Services' internal web-based software. Before that, I was a developer on various commercial websites for clients over at OXA Studio.
In my own time, I've worked on several game development projects. I'm currently hard at work on Old Hand, a choice-based text adventure about navigating a tumultuous world in search of an old mentor, releasing late 2024.
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work experience view resume as PDF

  • 07/2021 – CURRENT
  • IkubINFO
  • Software developer
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  • * Architecting, developing new features and implementing changes to existing ones for online government services in .NET and in-house frameworks;
  • * Maintaining and optimizing system databases in SQL Server.
  • * Working with the customer and provide technical support, including in production environments. Debugging, documenting, and resolving issues that arise;
  • * Technologies: C#, .NET, SQL Server, JS/jQuery
  • 01/2021 – 04/2021
  • Contract Unity Developer
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  • * Short-term contract work on an unreleased Unity project;
  • * Implemented a dialogue system for organizing and displaying dialogue between the player character and NPCs;
  • * Built an external tool for inputting dialogue in a user-friendly GUI and converting it into files for the in-game dialogue manager to use;
  • 05/2018 – 10/2020
  • OXA Studio
  • Junior Software developer
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  • * Developed and maintained websites in Laravel and Yii2. Ported older websites from PHP to those frameworks;
  • * Maintained system databases in MySQL;
  • * Developed components for a headless CMS based on Laravel Voyager
  • * Analyzed web pages and implemented page speed optimization techniques to improve mobile and desktop performance;
  • * Created interactive data visualizations using the Google Charts and charts.js libraries;
  • * Main technologies: PHP, Laravel, Yii2, MySQL, JS/jQuery

education

  • 10/2018 – 11/2020
  • Master's Degree, Computer Science
  • University of Tirana, Faculty of Natural Sciences
  • Thesis: Dynamic Difficulty Balancing in Video Games Based on Player Behaviour
  • 10/2015 – 07/2018
  • Bachelor's Degree, Computer Science
  • University of Tirana, Faculty of Natural Sciences
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projects

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Old Hand (2024) Twine
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A secret is whispered throughout the Crownlands: The Old Hand— swordsman, mercenary, king-betrayer— has broken his exile and snuck back into the kingdom.

Bound by old loyalties you set off North, to find him before those meaning to exact revenge can.
Choice-based text adventure, releasing November 2024.
A gif of one of the choices you can make in Old Hand.
Untitled Sidescroller (2021) Unity
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Personal project to practice 2D development in Unity.
A gif showing gameplay of a pixel art sidescroller.
*Sprites and animations used in this project are not my own.
Thesis Project (2020) Unity
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Thesis project, "Dynamic Difficulty Adjustment in Video Games Based on Player Behaviour". Demo of various methods of modifying gameplay with the goal of keeping the player in a flow state, particularly in the cases of repeated failure.
A gif showing gameplay of a 3D action game.
*3D models and animations used in this project are not my own.
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Contact

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