portfolio

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    FULL PORTFOLIO & WALKTHROUGH
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about

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Hiya! I'm Sara, and I've been making code do useful things for the past 7+ years.
Currently I'm a senior backend developer working on enterprise apps, though I've had the chance to work on projects of all sorts: from small-scale personal websites, to commercial sites, to e-Government applications.
By night I wear a game designer's hat: below you can find several of the TTRPG and video game projects I've worked on. My next game- Old Hand- is a choice-based text adventure about navigating a tumultuous world in search of an old mentor, releasing 2026.
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projects

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Entry-Level Gods Twine
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A TTRPG about learning how to maintain the universe.
Made for 48-word RPG Jam, which challenged participants to design a fully-playable game- rules and all- in no more than 48 words.
An image of a humanoid figure with wings against a dark background.
By Night We Hunt - Minimalist Ver. (2025) TTRPG
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A thousand, thousand Worlds stretch before you, Reapers— chosen dead tasked with shepherding lingering souls back whence they came. A fantasy of the afterlife. Your soul is your shield is your blade is the spell cradled in your hand.
Rules-lite TTRPG for 2-5 players and one GM. Made for Minimalist TTRPG Jam #4.
Old Hand (2026?) Twine
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A secret is whispered throughout the Crownlands: The Old Hand— swordsman, mercenary, king-betrayer— has broken his exile and snuck back into the kingdom.

Bound by old loyalties you set off North, to find him before those meaning to exact revenge can.
Choice-based text adventure, releasing 2026(?).
A gif of one of the choices you can make in Old Hand.
Untitled Sidescroller (2021) Unity
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Personal project to practice 2D development in Unity.
A gif showing gameplay of a pixel art sidescroller.
*Sprites and animations used in this project are not my own.
Thesis Project (2020) Unity
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Thesis project, "Dynamic Difficulty Adjustment in Video Games Based on Player Behaviour". Demo of various methods of modifying gameplay with the goal of keeping the player in a flow state, particularly in the cases of repeated failure.
A gif showing gameplay of a 3D action game.
*3D models and animations used in this project are not my own.
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Media

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    Currently playing:
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    Warhammer 40,000: Rogue Trader
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    Owlcat Games (2023)
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    Currently listening to:
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    Everybody Scream
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    Florence + the Machine (2025)
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Contact

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© sara tanku 2026
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